Saturday, 25 September 2010

red alert


Red Alert was praised for its user interface, which claimed to be more developed than the competing games of its time. Players could queue commands, create unit groups that could be selected by a number key, and control numerous units at a time. The game was known to be easy to control, simple to learn and responsive to users' commands. It also featured two factions that had differing styles of play. Red Alert is also hailed as one of the first games to feature competitive online play. The single player campaign also received high praise for its detailed story line and missions, which often required the player to defeat the enemy with various sets of circumstances before continuing. The single player campaign was also complemented by live action cinematic sequences that are a feature of all Command & Conquer RTS games since the original, except for Generals when EA Games bought Westwood (the original creator of the Command & Conquer series) and failed to uphold the tradition.

[edit]Game balancing

The game balance between the forces of the Allied and Soviet armies differed from other games at its time. Like the 'rock-paper-scissors' balancing of modern games, Red Alert required each player to use their side's strengths in order to compensate for their weaknesses. This stood in contrast to games such as Total Annihilation or Warcraft II: Tides of Darkness, in which both sides had units with similar abilities and relied instead on outnumbering or possessing a better balanced force than their opponent.
Players acquire credits to purchase structures and equipment by mining for ores and minerals (as the valuable, yet hazardous Tiberium in the regular C&C series has not yet been discovered in this timeline). Rare gems generate more credits and are faster to mine, but unlike ores, do not regenerate within the map. Players can gain more credits and increase their buying power by building more ore factories and ore trucks.
The Soviets' vehicles tend to be more durable and powerful than Allied vehicles, but are often slower moving and more expensive. The Soviets also have superior defensive capabilities against both ground attacks (Tesla Coil) and air attacks (Surface to Air Missiles), but are at a disadvantage on the sea. The only offensive naval unit the Soviets have is the submarine, which cannot attack land-based targets or aircraft, so it is useless unless the opponent builds any sea units, and while it is normally invisible except when surfacing to attack, it can be detected by destroyers and gunboats. When heavily damaged, it is not able to submerge. The Soviets' secret weapon is the Iron Curtain, a device that renders a selected unit invulnerable to attacks for a short period of time. In online play and computer skirmish, they have access to two of the Allied side's infantry: the Rocket Soldier and Tanya, a commando capable of easily killing infantry and destroying structures. They also have a wide selection of air units for assault (MiG-27Yak-7 and Mi-24 Hind) and map revelation through spy planes, and could deploy infantry by air through paratroops or by the Chinook transport helicopter (the latter only present in multiplayer). The Soviet "tank rush" was a popular strategy online, involving building many heavy tanks and overwhelming the opponent with sheer numbers.

9 comments:

  1. i liked red alert a lot, but red alert 3 was pretty crappy...

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  2. Nice review; keep them coming. I really like red alert been playing since it came out.

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  3. Never played much red alert. I'll be keepin a lookout on your blog. Always nice to meet fellow gamers.

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  4. I completely forgot about Red Alert. Was good back in the day but I still prefer Starcraft. Good post though brings back memories.

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  5. Meh. I think Red alert 3 was ok. It seems as though they put more effort into the Tiberium Wars series though. TW3 was excellent.

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  6. Red Alert 1 and 2 were awesome. The cheesey cut-scenes are my favourite from any game.

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  7. I'm looking forward to your next post!

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  8. I used to spend days and days and days on this game!!

    F/S!

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  9. aww.. remember this one. :)

    one of the best games ever made.

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