Tuesday, 5 October 2010

x-com apocalypse

  






X-COM: Apocalypse is the third game in the X-COM series of                      computer games. It was developed by Mythos Games (the creators of the original X-COM game), and published by MicroProse in 1997 for DOS and Microsoft Windows (32-bit family).

              Similar to the first two games, Apocalypse features a map-like management mode (the Cityscape) and an isometric combat mode (the Battlescape). The management mode takes place in a single city, called Mega Primus, rather than being spread out over the entire planet Earthas in the previous games. In addition, Apocalypse was the first game in the X-COM series to include a real-time combat option as well as the traditional turn-based mode.
Apocalypse features a re-done interface with new graphics. It is more complex, and the task of keeping and increasing the funding of the X-COM organization now extends to not only intercepting UFOs, but also to minimizing collateral damage, preventing alien hostile takeovers and even raiding the buildings of other organisations, of which there are several in Mega Primus.
A new feature is the choice of playing the tactical missions in either the familiar turn-based mode or real-time. In the turn-based mode, the aliens and humans switch turns to perform actions while in real-time, everything happens simultaneously, though the game can be paused at any time to issue orders to agents.
X-COM: Apocalypse claims to have a self-learning AI-module. The developers' homepage suggests that one may copy the AI file and swap it with another player's AI file. The result should be a different playing experience (at least in terms of AI behavior). There is little evidence to suggest that self-learning AI was actually implemented. Although, it is evident in the game that aliens react intelligently to certain player tactics, such as grenade attacks, hand-to-hand attacks, and smoke cover.
The game features self-adjusting difficulty, where player performances influences the Alien zeal to expand and infest. Sluggish X-COM responses, total failures, and a bad weekly rating slow the alien build-up of weapons and creatures (but not ships) on their homeworld. This gives the player the chance to amend their failures and rethink their strategy. For example, a high rating in first five days can make the Aliens attack your HQ head-on with a large heavily armed mob often. Conversely, a low rating in the first five days can make the aliens only incur twice a week, with a very small force. This also affects the equipment quality of the aliens, so if a very high score is acquired quickly (for example by using a bug that allows the player to raid allied organisations without hostile response), the very first batch of aliens might be found with personal shields and disruptor cannons (which normally would appear only much later in the game).

29 comments:

  1. these games are sooo boring, i'm glad to see you're enjoying it though lol

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  2. Wow been a while since I played something this old!!!

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  3. Love games like this, gonna try and find it.

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  4. Good old classic. I like it!

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  5. i dont like these games that much D:

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  6. good post, thanks for visiting me <3

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  7. Looks pretty Awesome, I wonder where i could get an old game like that.

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  8. "X-COM: Apocalypse claims to have a self-learning AI-module."

    I enjoyed this game, but not because of its AI! Like you said, I think its just another marketing gimmick of the 90's.

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  9. lulz, very nice graphics this game has bro!

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  10. Thanks for your comments on my blog. Beating Inertia has a new Q&A post!

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  11. nice blog dude!!! check out my blog :)

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  12. Looks like a cool game. Ill have to look for it!

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  13. i def goan be checks out this blog in da future cuz u be bloggin bout stuff that is makes me happy n stuff

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  14. That took me back. Good old days. Holla back

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  15. Ahh too bad girls don't play games

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  16. Looks like a great classic game that I unfortunately missed out on.

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  17. This game looks pretty cool. I'll have to check it out. Following and looking forward to more.

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  18. Yeah, I dont think this game had much of AI development.

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  19. Kinda reminds me of Total Annihilation

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  20. nostalgia bomb, keeps up the awesome posts

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  21. Nice post about an awesome game.

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